Exaro News
Do you have a voice?
Hello everyone! We're currently looking for some voice actors who are willing to do a few clips for us, mainly ranging from hellos, goodbyes and so on.

If you are interested please email me:

Matt@exaro-online.com

Or Skype:

Mattcscz

You will be awarded early alpha access and bonus ingame items!

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Posted by: Matt on July 21, 2014
Account Updates.

The account system has recently been updated on the website so your accounts will be available for login with the game client.

We're now using a different, more secure encryption system and you will be required to login to your account on the website (top left) so your password is rehashed and updated! This is important if you wish to participate in the alpha.

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Posted by: Matt on July 04, 2014
Wolves hurt, even through armour!
Many things again have been updated recently, I've added a ton more features and improved general gameplay.

New:
NPC and interaction system.
Quest system.
Combat system.
AI Combat system.
Buff system.
Weapons and armour upgrades.
And a few other minor improvements.






I am also working on many new armour sets and generally improving the quality overall. Soon I will implement an armour set similar to the weapons featured in these screen shots. Please use the forum or comment to tell me your thoughts!

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Posted by: Matt on June 26, 2014
Class information now available.
The first load of information regarding classes abilities has been released. Head over to the forum to check it out. Alternatively click Here



Feel free to post ideas, comments or anything related about the classes on the forum, we look forward to hearing from you!

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Posted by: Matt on June 20, 2014
Comment Box
Name:

Comment:

Jambob: Don't think so but do check the blog regularly

multihunterlp: Are you looking for Testers?

aaa: dasf'

uddjgjtm: 1

icon matt: Twisttid: The project is organised mainly by: Scripts, animations, models. The Models would then have top level folders such as [GenericModels], then it's divided into worlds. Scripts is organised into client/networking and so on. Then textures go in folders with their models.

Jambob : @twist all I can say is soon very soon

Twisttid: How did you organise your Unity Project for the game in terms of folders and stuff, within both Project and Hieracrhy panels. Perhaps a screenshot?

Twisttid: When are you gonna release this video?

turkeeyy: gobble

myorhun: hi guys

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